﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Guardian : Ship
{
    //   技能应该是一个变身形，加速和护盾
    protected new void Start()
    {
        base.Start();
    }

    // Update is called once per frame
    protected new void Update()
    {
        base.Update();

    }
    public override bool LaunchSkill()
    {
        if (!base.LaunchSkill())
            return false;
        return true;
    }
    public override void OnChase()
    {
    }
    public override void OnFight()
    {
    }
    public override void OnRetreat()
    {
        if (SkillIsReady)
            LaunchSkill();
    }
}
